Animating the Past
By Colin Creamer
|Colin Creamer sets up an artifact scan|
The animation of the village would give an understanding to interested onlookers. However seeing as none of us animators are archaeologists; in order to pursue this new project, we needed to develop an understanding of what archaeology is and learn as much as we could about the Lawson site. The animation had to appeal to people that have little or no understanding of archaeological findings. Also on the other hand, each archaeologist has their own interpretation of what a village site would look like, and we had to show something that was accurate. Throughout the term we were learning new things little by little. At first, we went out to do some concept art in the site, and draw anything and everything we saw. We also obtained archaeological maps which illustrated the shape of the land as well as features that showed exactly where the long houses and palisade posts resided. This allowed us to build an accurate representation of the site layout. We also went on a field trip to the Ska-Nah-Doht Village and Museum site, to get a better general understanding of how things were thought to have been at the time that the Lawson Site was occupied. All of this research informed how we designed and created the animation.
Having started with no insight or real knowledge of archaeology, working at the museum on related projects has bridged the gap between two, normally unrelated fields. The experience is continually exposing us to the terminologies and ways of archaeology. This unique mix has allowed us to successfully achieve projects such as the Lawson animation, that both people from inside and out of archaeology can appreciate and enjoy.