A 16 megapixel Canon Rebel T3i was used to capture the artifact's original colour and texture. Flex software was used to align and merge the digital scans and to export into an OBJ. Holes in the geometry were filled using the Rapidform software, and the high resolution texture was applied from the Canon camera to the high resolution 3D model using Z-Brush. Everything was then pulled together into Maya and rendered using Mental Ray.
Below are two screen shots from the digitization process. These images demonstrate the contrast between the textured (top) and untextured (bottom) 3D models. The ability to add texture to the 3D model allows for the creation of truly life-like digital versions of the original artifact.
Good to see it here.
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